The promotion of Piedmont, the region where the development team is based, in Hundred Days is achieved through its top-quality wine production. The game’s lead character is an English woman who comes to Italy to manage a vineyard of Barbera grape. The specific area is that between Langhe and Roero, a UNESCO World Heritage Site since 2014. There is no lack of references to real places: the municipality of Alba, in the province of Cuneo; the Chapel del Barolo, in La Morra; the River Tanaro. Two highly iconic areas in Langhe e Roero are also included in the map: Barbaresco and Canale.
The promotion of Piedmont, the region where the development team is based, in Hundred Days is achieved through its top-quality wine production. The game’s lead character is an English woman who comes to Italy to manage a vineyard of Barbera grape. The specific area is that between Langhe and Roero, a UNESCO World Heritage Site since 2014. There is no lack of references to real places: the municipality of Alba, in the province of Cuneo; the Chapel del Barolo, in La Morra; the River Tanaro. Two highly iconic areas in Langhe e Roero are also included in the map: Barbaresco and Canale.
Hundred Days applies the approach of a management game to an unusual context: wine production. The video game from Broken Arms Games offers a challenge that has its roots not only in mechanical games but also in real-life processes and products, represented digitally after extensive research in the field. Hundred Days is not only a pretext for venturing into an environment that has been little explored by management games, but also a way to discover top-level products and their production methods.