George and Nicole head to Rome. Waiting for them are indistinct settings and certain unsettling stereotypes: the ‘traditional’ Italian mafia mobsters (or rather gangsters), somewhat fanatic Church representatives, and ill-mannered citizens. The end result is nonetheless ironic and pleasantly enjoyable. The city is represented in a plausible way, thanks to features such as the cobbled streets, the windows on the buildings with their wooden shutters, the cars and even the pigeons, all features that can visually be attributed to Rome or, more generally, an Italian location.
George and Nicole head to Rome. Waiting for them are indistinct settings and certain unsettling stereotypes: the ‘traditional’ Italian mafia mobsters (or rather gangsters), somewhat fanatic Church representatives, and ill-mannered citizens. The end result is nonetheless ironic and pleasantly enjoyable. The city is represented in a plausible way, thanks to features such as the cobbled streets, the windows on the buildings with their wooden shutters, the cars and even the pigeons, all features that can visually be attributed to Rome or, more generally, an Italian location.
Graphic adventure
The fourth episode in the series. The protagonist, George Stobbart, starts his adventure in New York. A woman gives him an ancient manuscript that allegedly shows the way to a treasure, the Angel of Death, which belonged to Moses and could cause irreparable damage in the wrong hands. As always, shady lowlifes lie in wait, and once again, George must face off with some of them as he travels the world to get his hands on the treasure first. All this with the essential help of his partner Nicole Collard. After the transition to 3D in the third episode and the many criticisms from fans, Revolution Software returns to the classic point-and-click format in this instalment, whilst keeping the 3D graphics.