The player explores the hospital in Volterra as it is today, in a state of neglect and disrepair after being abandoned when the Italian asylums were closed following the Basaglia Law (1978). The team has taken care of every last detail, recreating all the spaces inside and outside the former asylum extremely faithfully, albeit resizing some of the rooms for the purposes of the game. This was made possible by the many on-site inspections carried out by the developers. In particular, they reconstructed the Charcot Pavilion and inserted characteristic elements into the game, like period posters – the notice stating that “civilised people don’t spit on the floor or swear” by the Comitato Centrale Antiblasfemo for example –, which help to make the setting and atmosphere all the more real.
The player explores the hospital in Volterra as it is today, in a state of neglect and disrepair after being abandoned when the Italian asylums were closed following the Basaglia Law (1978). The team has taken care of every last detail, recreating all the spaces inside and outside the former asylum extremely faithfully, albeit resizing some of the rooms for the purposes of the game. This was made possible by the many on-site inspections carried out by the developers. In particular, they reconstructed the Charcot Pavilion and inserted characteristic elements into the game, like period posters – the notice stating that “civilised people don’t spit on the floor or swear” by the Comitato Centrale Antiblasfemo for example –, which help to make the setting and atmosphere all the more real.
A walking simulator based on crimes that actually happened, which the developers researched using archive material. The player takes control of a former patient of the asylum of Volterra, who returns to the place she was institutionalised to face her past. Doing so brings to light episodes of violence and abuse endured by other patients (electroshock, lobotomies, sexual abuse), as she discovers items and documents scattered around the inside of the building.